tags:
- stub
State Machines
Requires:
Sensing Basics
???
Covering system "state" is very useful, especially in subsystems
ConditionalCommand + SelectCommand can be useful for attributing actions and states on simple systems
Need to find a sensible formal way to cover it; It's easy to make "custom" state machines for simple systems, but hard to scale up in complexity with consistent patterns.
Consideration: Explain state machines here, as an explanation of how they're used and what they represent
Actually make it a workshop later.