Superstructure Shooter
A shooter is simply a flywheel and supporting infrastructure for making game pieces fly from a robot
Success Criteria
Typically a "shooter" consists of
- a SuperStructure Flywheel to serve as a mechanical means to maintain momentum
- A Superstructure Indexer to time shots and ensure the shooter is at the indended speed
- A targeting system, often using Odometry or Vision
- A trajectory evaluation to control target RPM. This can be fixed targets, Lookup Tables, or more complex trajectory calculations