Superstructure Shooter

A shooter is simply a flywheel and supporting infrastructure for making game pieces fly from a robot

Success Criteria

Typically a "shooter" consists of

  • a SuperStructure Flywheel to serve as a mechanical means to maintain momentum
  • A Superstructure Indexer to time shots and ensure the shooter is at the indended speed
  • A targeting system, often using Odometry or Vision
  • A trajectory evaluation to control target RPM. This can be fixed targets, Lookup Tables, or more complex trajectory calculations